Bishou
Races • DnD 5e
Appearance
Bishou is a mono gender race of feminine, bright color skinned humanoid. Their form is similar to your typical female Homeborn but their skin is often vibrantly colored with all spectrums. Their eyes have black sclera but mesmerizing vibrantly colored iris. They often have features that mimic their male parent race, like spikes from a luminar or rocky scales like an Amiq. Often, a bishou will be carrying an item of magical importance like a rock or a staff.
Culture
Unlike other races, bishou can only produce offspring with a male from a different race; Their child will always be a bishou. The only exception to this rule is if the father is a Homeborn. Then, there is a chance the child would be a bloodborne homeborn instead. Usually, bishou would lie, trick or coerce a male from a nearby village or settlement. This usually takes the form of raids on nearby villages and kidnapping their men. Others rely on pure charm as other races always seem to find something attractive on the Bishou. This is ingrained within their culture to a point that bishou-bishou or bishou-female couples are considered unnatural.
History
In history, bishous have avoided playing any major role in any conflict. However, they have been the center of more localized conflicts in isolated villages or towns. In the modern day, bishou have dropped the more aggressive and devious methods of their ancestors. Instead, the Artshrines focus on tourism to attract newcomers to their city. And often, males find it difficult to leave as everything seems to cater to their needs.
Location
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Bishou Traits
Your Bishou character has an assortment of inborn abilities, part and parcel of Bishou nature.
Ability Score Increase. Your Charisma score increases by 2.
Age. Bishou matures early at 12 years old and lives long when they are near strong magical sources. Extending life from 60s up to 3 centuries.
Alignment. Bishous thrive in the chaos of the world. Using their wits and words, they induce chaos just because which usually lands them squarely in the chaotic evil alignments
Size. Bishous are often shorter than your average homeborn ranging from 4 to 5.5ft in height. However, they are still considered medium sized.
Speed. Your base walking speed is 30ft.
Additional Starting Hit Points.
Darkvision. . Bishous are well adapted to the darkness of the night to help them stalk their prey. You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Unrivaled Beauty. . All races of Home seem to find Bishou attractive regardless of their preference. Bishous has advantage on Charisma (Persuasion) checks against creatures that are attracted to females.
Possession. . As an action, you can possess one non magical tiny object within 30ft up to one hour. While possessing an item, all your items you are wearing are pulled into the object as well. While inanimate, you are indistinguishable from a normal object. You can choose to sprout arms, legs and eyes from the object to see and perform actions. When you take damage while possessed, you are immediately ejected from the object to an empty space within 5ft of the object. However, you do not take any of the damage. Once you use this feature, you cannot use it again until a short rest. The DC of this feature is 8 + proficiency modifier + charisma modifier.
Mahou (Blumist)
Mahoubishou prefers indirect confrontation when dealing with their victims. Using magic, you maintain a facade to blend yourselves amongst the populace and prey on the vulnerable. Mahoubishou usually looks for a partner that is proficient in magic. Their patterned skin is usually in shades of blues and purples.
Ability Score Increase. . Your Wisdom Score increases by 1.
Ghastly Posession. . Using your possession feature, you can attempt to possess a large or smaller creature within 30ft of you. The creature must make a Charisma saving throw or be possessed by you. The charge is consumed regardless if the creature succeeds or fails a saving throw. While possessed you cannot be targeted by a spell or an attack. When you perform an attack, cast a spell or take damage, you are ejected from the body to an empty space within 5ft of the creature. At the end of the creature’s turn, they may repeat the saving throw to break the possession.
Kishi (Redmist)
Kishishou are powerful warriors that hide outside of the borders or civilisations. They often conduct raids on nearby villages and kidnap their people. In modern day, they have mostly dropped the kidnapping but will usuall be the pushy one at a bar. They usually look for someone that can match them in strength. Their skin is usually red to green that used to help them hide within the forests.
Ability Score Increase. . Your Constitution score increases by 1.
Weaponized Posession. . You can use the possession feature to possess large or smaller objects. While possessing an object, you can perform an attack and take more damage than usual. The damage you deal as well as your armor class and the amount of damage you take before you are ejected is described in the following table
Posession Statistics
| Size | AC | HP | Damage |
| Tiny | 15 | 1 | 2d4 bludgeoning |
| Small | 12 | 5 | 2d6 bludgeoning |
| Medium | 10 | 10 | 2d8 bludgeoning |
| Large | 13 | 30 | 1d8 bludgeoning |