Wortel
Races • DnD 5e
Appearance
Wortels are a large humanoid race of sentient plants. Depending on their subrace, their appearance varies significantly but in general, they mimic the appearance of plants with bark for skin and flowers or vines for hair. In addition, like plants, wortels also may change their appearance based on the current season.
Culture
Wortels’ long lives means they have a longer term view of things. They usually despise change but can learn to adapt to it after a long period of time. This has led other races to see wortel as this infinitely wise race and often come to them for guidance. However, thanks to history, wortels are often more guarded against outsiders and find it difficult to trust them.
History
The combination of their guarded nature and slow evolution made other races of Home think that the Wortels are hiding some great agenda against the world. Many raids and attacks have been exacted on the wortel settlements. As a result, wortels settlements are far and few in between and even more guarded than before. They have mostly stayed neutral during many conflicts of Home but when threatened with danger, they are a powerful force to ally with
Location
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Race Traits
Your Race character has an assortment of inborn abilities, part and parcel of Race nature.
Ability Score Increase. Your Wisdom score increases by 2.
Age. A wortel ages very slowly reaching adulthood in their 20s and usually is able to live up to 2 centuries or more.
Alignment. While their wariness of outsiders may seem prude, they only do so for the fear of the evils other races bring with them. The society is often harmonious and works together quite well giving them a usually Lawful Good alignment.
Size. Wortels are usually massive, growing around reaching up to 8ft easily. However, you are still considered a medium creature.
Speed. Your base walking speed is 25ft.
Additional Starting Hit Points.
Resistance. You gain resistance to poison damage and advantage on Constitution saving throws against poisonous effects.
Sunlight's Grace. If a wortel spends at least 8 hours under sunlight, they do not need to eat or sleep for the next 24 hours.
Sunlight's Gift. Wortel may store the power of sunlight and reuse them at a later time. You can use a Sunlight’s Gift ability once before a short rest. The DC of a Sunlight's Gift is 8 + Wisdom modifier + Proficiency bonus
Sunlight's Gift: Fruits. As an action, you can produce a number of small ration of food equal to 1d4 that heals for 1 hit point and fills you for the rest of the day. If the food is not consumed within the hour, the food rots and disappears.
Ilik (Hardseed)
Some wortels battle hardened since the days of yore. They have isolated themselves from the rest of the world, wary of any outsiders. These wortels have come to be known as the ilik wortels, secretive subrace of the wortel who have developed tough bark-like skin to protect themselves from any incoming attackers.
Ability Score Improvement. Your Constitution score increases by 1.
Barkskin. When not wearing armor, your armor class cannot fall below 14.
Sunlight's Gift: Roots. As an action, you project your roots to push others and provide a foothold. Choose a point within 30ft and a long root will appear between you and the point. Any creature in between you and the point must make a Dexterity saving throw or be pushed to the selected point. The root lasts for 1 minute
Mos (Seedless)
As a mos wortel, you often are looked down upon as a lesser wortel. Mos wortels are usually misunderstood as their appearance often reminds people of undeads. It often drives them to criminal activity which further builds the stereotype. Your form usually is mossy with external parts like armor or wood pieces serving as a base of your structure.
Ability Score Increase. Your Strength score increases by 1.
Amorphous. You can move through a space as narrow as 1 foot without squeezing.
Sunlight’s Gift: Leaves. As a reaction to taking damage, you can absorb the blow from the attack. You reduce the damage taken by a number equal to d10 + your character level. When the damage is reduced to 0, the attack misses.
Sag (Softseed)
As a sag wortel, you are known for your beauty and kindness when dealing with an opposition. Sag wortel tries to find a compromise that will benefit both parties but benefit itself even more. They usually have a more vine-y or soft steam like skin with some parts colored vibrantly.
Ability Score Increase. Your Charisma score increases by 1.
Flower Aroma. You emit a gentle perfume that calms down creatures around you. You gain advantage on Charisma (Persuasion) ability check when trying to calm down an aggressive creature.
Sunlight's Gift: Leaves. As a reaction to taking damage, you can absorb the blow from the attack. You reduce the damage taken by a number equal to d10 + your character level. When the damage is reduced to 0, the attack misses.