Uamhas

Races • DnD 5e

Appearance

Uamhas are one of the smaller races of Home. They have digitigrade legs with horns that can resemble a bull’s, stag’s or ram’s with females often having smaller horns. They have a brown skin similar to Homeborn but are often in the darker shades while their ears are long and usually floppy. At the back of their head, they have a Lodnuh; A tentacle-like limb that is tipped with a hardened stone-like material. The stone tip can open up to reveal an external nervous interface that an uamhas use to interact with the outside world.

Culture

Uamhas are one of the smaller races of Home. They have digitigrade legs with horns that can resemble a bull’s, stag’s or ram’s with females often having smaller horns. They have a brown skin similar to Homeborn but are often in the darker shades while their ears are long and usually floppy. At the back of their head, they have a Lodnuh; A tentacle-like limb that is tipped with a hardened stone-like material. The stone tip can open up to reveal an external nervous interface that an uamhas use to interact with the outside world.

History

Uamhas are warriors and have participated in many wars, siding with ones that threaten nature the least. They have no interest in diplomacy but understand the use of allies. Therefore, they stay neutral most of the time until a war breaks out. In the modern day, uamhas’ traditional cultures are slowly being destroyed by modernisation. Some are adamant to stay but others are fine embracing the new.

Location

Uamhas are commonly found in central Shimon but tribes of uamhas can also be found in the wilderness in Cwyfol as well.

Uamhas Traits

Your Uamhas character has an assortment of inborn abilities, part and parcel of Uamhas nature.

Ability Score Increase. Your Wisdom score increases by 2.

Age. Uamhas reach adulthood around 12 and often die young. But those who survive can live up to 2 centuries.

Alignment. Uamhas do not attack unless provoked and do not care for the laws of most cities which makes them usually Chaotic Good

Size. Uamhas are small creatures despite their more aggressive tendencies.

Speed. Your base walking speed is 25ft.

Additional Starting Hit Points. (For RGtH) You gain 6 additional starting hit points at 1st level.

Survivalist. . You gain advantage on Constitution saving throws against non magical tough weather conditions like searing heat, blistering cold or sand storms.

Bestspeak. . You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them

Land Speaker. . At the end of a long rest, you can harness the power of the elements. Depending on the terrain, you can choose to attune to the available element according to the table below.

Terrain Elements

Terrain Available Elements
Arctic Water, Fire, Dark
Desert Fire, Earth, Light
Underdark Earth, Fire, Dark
Coast Water, Wind, Light
Swamp Earth, Water, Dark
Mountain Wind, Fire, Light
Forest Earth, Wind, Dark
Grassland Earth, Water, Light
Attuning to each element provides different bonuses as shown by the table below.

Elemental Benefits

Element Benefit Attunement Cosmetics
Fire Gain +1 bonus to melee attack rolls Eyes will seem to glow
Water Your base walking speed is 35ft instead Hair will move as if underwater
Earth Gain +1 bonus to armor class Fur will appear crusty and flaky
Wind Gain +1 bonus to ranged attacks rolls A gentle gust seem to always blow on you
Light Gain +1 bonus to ability checks Will exude a calming aura
Dark You gain darkvision up to 30ft Will exude an unsettling aura
Once you use this feature, you cannot use it again until a short rest.

Cruaidh (Vinewick)

Uamhas are dedicated to their traditions and in protecting their home and nature to a point where some of them reject the progression of technology and isolate themselves in the wilderness. These uamhas, now known as cruaidh uamhas, have adapted to the ability to focus on the powers of the land. They can be recognised by their more muted hair and skin colors as well as their more elaborate horn and skin patterns. When they perform their ritual, their horns often glow a certain color based on the terrain.

Ability Score Increase. . Your Intelligence score increases by 1.

Focus Terrain. . At the end of a long rest, you can attune to one additional available element. The second element must be different from the first element.

Bog (Wyrwick)

At some point in the past, a large conflict happened amongst the uamhas causing a large divide. Those who are fed up with uamhas old and tired traditions splinter off to explore the world instead of remaining rooted to one location. These uamhas, now known as the bog uamhas, have shedded their more elemental nature. They can be recognised by their smaller horn but vibrant skin and hair colors and more minimalistic patterns on their skin.

Ability Score Increase. . Your Dexterity score increases by 1.

Residual Elements. . Depending on the element you are attuned to, you can react to certain circumstances by releasing the element you are attuned to.

Residual Elements

Element Action
Fire When you land an attack roll, you can use your reaction to deal additional fire damage equal to your level.
Water As a reaction to drowning, you can jettison yourself upwards at a rate of 60ft per round until you are on the surface of the water
Cold As a reaction to falling, you can cast Feather Fall on yourself.
Earth As a reaction to taking damage, increase your armor class by 2 until the start of your next turn.
Light As a reaction to a creature making a melee attack roll against you, the creature is blinded until the end of its turn.
Dark As a reaction to being frightened, you create a 10ft radius fog cloud that lasts up to 1 minute. The cloud acts as if it is cast with the Fog Cloud spell.
Once you use this feature, you cannot use it again until a short rest.

Uamhas

Races • DnD 5e

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