Amiq
Races • DnD 5e
Appearance
Amiqs are large humanoids with dark, cragged, earthlike skin. They have thin slits for eyes and long hollow tubes that extrude from various parts of their bodies. The tubes act like a vent for an internal forge within their torso. Their skin often has cracks that, along with all other previous parts, glow in a color based on their subrace.
Culture
They pride themselves in their knowledge of crafting called The Craft. Even at a young age, The Crafts allows an amiq to pick up crafting techniques easily. Anyone who cannot do so is useless in their eyes. Their Craftcities are often led by master craftsmen, usually amiqs, who have proven worthy of the position with their craftsmanship.
History
Amiq’s forces the hand of other races who refuse to submit to their rule, often resulting in wars. This caused their population to dwindle and be restricted to a few Craftcities. However, they managed to regain the favor of the world when they created the first magic circuits to compensate for the dwindling magic in the world.
Location
Amiq originated from the Eternal Mazes of Praecurium. They were awakened within the labyrinth a long time ago and have formed their Craftcities around their exits. Over time, Amiqs have migrated out of their origin city to “grace the world with their knowledge of The Craft'
Amiq Traits
Your Amiq character has an assortment of inborn abilities, part and parcel of Amiq nature.
Ability Score Increase. Your Strength score increases by 2.
Age. Amiqs reach adulthood in their 20s and live up to a century.
Alignment. Amiq thinks highly of themselves and thinks lowly of other races. However, they are willing to admit defeat when one shows their superior craftsmanship. They are usually aligned at Lawful Neutral.
Size. Amiqs are generally tall creatures reaching 6 to 7ft in height. You are considered medium sized.
Speed. Your base walking speed is 30ft.
Additional Starting Hit Points.
Powerful Build. . You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Forge Overdrive. . As an action, you may cause your internal forge to work in overdrive. This causes heightened alertness and faster reactions. You gain a 1d4 bonus to all your ability checks, attack rolls and saving throws. This effect lasts for 1 minute or until you fall unconscious. Once you use this feature, you cannot use it again until a long rest.
Magicraft. . An amiq is able to create almost any temporary equipment only using precious stones. As an action, an Amiq can sacrifice a number of gems equal to triple the worth of a mundane, simple, tiny item. They cannot create an item that they don’t know and is too complex like firearms or clockwork machines. They will create the item in their hand and the item lasts for 1 minute before dissipating into nothing.
Hadaad (Swordcraft)
As an Hadaad Amiq, you prize the perfection of your craft above all else. While not crafting any thing massive or intricate, you pride yourself in making well crafted items that improves the ability of its user. Your skin is often in the darker shade and your glow is bright red and orange.
Ability Score Increase. . Your Wisdom score increases by 1.
Infused Item. . As a part of Magicraft, you can infuse magical power into the item to empower it. You gain a 1d4 bonus when you are required to perform an ability check, attack roll or saving throw using the item. You can use this feature a number of times equal to your proficiency bonus before a long rest.
Banii (Buildcraft)
As a Banii Amiq, you are built to understand the mechanisms of large, multi layered structures. Homes that you build are often extravagant and massive. Your body is often larger to compensate for the heavy lifting you do with large, more intricate vents that glow yellow or green.
Ability Score Increase. . Your Constitution score increases by 1.
Wall of Difa. . As an action, you can create a 10ft by 10ft wall of stone that is 6 inches thick in an empty space within 15ft of you. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (their choice). The wall can have any shape or pattern you desire, though it can’t occupy the same space as a creature or an object. The wall doesn’t need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. The wall has an AC of 15 and 30 hit points per each inch of thickness. Reducing the wall to 0 hit points destroys it. You can use this feature equal to your proficiency bonus before your long rest.
Jawahar (Gemcraft)
As a Jawahar Amiq, you are built for the more intricate structures that require a steady hand and a sharp eye. You are a stickler for details and hate it when others get things wrong and even more when you get things wrong. Your body is more slender with thinner, spiraling vents that glow blue or purple.
Ability Score Increase. . Your Intelligence score increases by 1.
Attention to Detail. . When magicraffting, you can pour your magic into mimicking the detailed structures of an object. You can craft complex objects as well as magic items with the magicraft feature assuming you know how to craft them beforehand.