2. Races of Home

Rules • DnD 5e

Races of Home

Along time ago, races from other worlds were brought to Home by an unknown force. With no way to return to their original world they settled here and made this world their new Home. This means the world is populated by a myriad of amazing creatures with unique abilities and you as the player get to play as one of the 14 most prominent races of home summarized in the table below.

Race Subraces Primary Score Description
Amiq Hadaad, Banii, Jawahar Strength A race of giants that can craft items from gems
Arana Guadana, Mosca, Escarabajo, Zancudo Constitution A race shunned by their appearance but are actually kind
Bishou Mahou, Kishi Charisma A monogender race that tricks other races
Brightkin - Charisma Other races transform into brightkin when chosen by Home
Gear Steed, Blade, Plate Any A sythetic race that can summon their Bonded Equips
Homeborn Stoneborne, Ironborne, Bladeborne, Bloodborne Any The only race that was not created by a god
Iyuzi Blits, Egida Intelligence An alien race with a hive mind called the Khor
Ki-Chard Mahaan, Shoora, Shilpa, Gulaam Dexterity A slime race that is able to shift their forms
Luminar Ferro, Lapis, Chroma Intelligence A race said to descend from dragons with the ability to generate magic
Marin Plage, Profond Charisma An underwater race that is able to generate confusing white noise
Rubah - Strength A race that adapts to their surrounding becoming more animalistic
Uamhas Cruaidh, Bog Wisdom A race that is in-tune with nature and the elements
Wortel Ilik, Sag, Mos Wisdom A race of treefolk that harnesses the power of the sun

2. Races of Home

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2. Races of Home

Rules • DnD 5e

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