Ki-chard
Races • DnD 5e
Appearance
Ki-chard small, humanoid creatures that are made entirely from ooze. Like other humanoids, they have 2 hands and legs but are more flexible when it comes to length as they are able to stretch and squash, changing the shape of their body. They can have anywhere from one to a dozen eyes and vary wildly in color and talents.
Culture
Unlike other races, ki-chard’s differences are not borne from years of living in a different condition but originate from genetic diversity. Those with the ability to change their form are hailed as leaders while others are relegated to warriors, artisans and even serfs. Ki-chard stick together in their walled cities, fearing the outside world. It is said that this fear stems from the ruling class’ fear mongering but any actual evidence often disappears.
History
Ki-chard fears the outside world and usually the only interaction that happens with the walled cities is with the Ruling and Warrior class of their society. They do not participate in any external conflicts but neighboring countries are often worried about how little they know about the Ki-Chard. In modern days, not much has changed. Neighboring countries are still unsure if they are truly a threat or are they all talk.
Location
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Race Traits
Your Race character has an assortment of inborn abilities, part and parcel of Race nature.
Ability Score Increase. Your Dexterity score is increased by 2.
Age. Ki-chard live short lives. They mature at the age 14 and can live up to 60 years old.
Alignment. Ki-chard lives by their own rule and seeks the freedom to interact with the world. They are usually Chaotic Neutral in alignment.
Size. Ki-chard in general are small in stature, growing between 3ft to 4ft in height. Your size is small.
Speed. Your base walking speed is 30ft.
Additional Starting Hit Points.
Amorphous. You can move through any opening that is at least 1 foot wide without squeezing.
Resistance. You have resistance to acid damage.
Shapechange. As an action, you can change your appearance. However, the following restrictions apply:
- You can only change into creatures you have seen before
- You still have slime colored skin during the transformation
- You cannot change your size
- You retain your original statistics In addition, you can push your transformation to the limit and transform into a large, medium or tiny creature up to an hour. Other limitations still apply. After using this feature you cannot use it again after a long rest.
Mahaan (Kingcast)
As a mahan-chard, you are de facto a member of the ruling class of the ki-chard. They are gifted at the art of manipulation even to a point where they can fully transform their appearance based on what they need. Often, a rajaan ki-chard forms faux hair and clothing articles as their default form to better assimilate with other races. Their skin often is brightly colored showing their status.
Ability Score Increase. Your Charisma score increases by 1.
Color Change. When you use the shapechange feature, you can also change the color of your skin and can transform to a medium creature. You gain advantage on your Charisma (Deception) check against people trying to discern your true nature.
Commandment. You know the Friends cantrip. When you reach 3rd level, you can cast the Command spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Suggestion spell as a 3-rd level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Shoora (Bladecast)
As a shoora-chard, you are born to fight and born with an innate fealty to a mahaan-chard. Without this fealty, a shoora-chard can feel lost and empty, forced to forever seek a purpose. They often incorporate objects like stone or metal in their form to further strengthen their form. The color of the slime often takes the color of the foreign object placed in their body to reinforce their defenses.
Ability Score Increase. Your Strength score increases by 1.
Powerful Build. You are considered a large creature when calculating carrying, push and pull capacity.
Natural Armor. When not wearing any armor, you gain a +3 bonus to your armor class. Once per round, whenever you take damage, you reduce your armor class bonus by 1. You reset the armor class bonus when you take a short rest.
Shilpa (Artcast)
As a shilpa-chard, you have a sharp eye when it comes to detail. A shilpa-chard will be tasked with maintaining the old walled cities extending its life as much as possible. However, a Shilpa-chard’s desire to create and grow contradicts this making them the most likely to leave a walled city. Shilpa-chard often has the largest number of eyes on the person and has muted colors for the skin.
Ability Score Increase. Your Intelligence score increases by 1.
Tool Hand. As an action, morph your arm into the form of useful tools and one-handed weapons. However, you can only sustain this form for 1 minute. You can use this feature a number of times equal to your proficiency modifier.
Artisan's Instinct. You gain advantage on your Wisdom (Perception) check or Intelligence (Investigation) check when looking for weakness in structures or objects.
Gulaam (Serfcast)
As a gulaam ki-chard, you are the servants of a ki-chard walled city. Most of the time, you needed to serve the “higher” positioned ki-chard in your tribe. So, they have developed techniques to better control their hands at longer distances. As a result, savar ki-chards are usually very slender with long arms. The color of the slime is often in a darker shade of black and brown.
Ability Score Increase. Your Constitution score increases by 1.
Extended Reach. You have a reach of 10ft. This means any attack, or touch spells may be performed from a distance of 10 ft away. Weapons with the reach property extend your reach for an additional 5ft.
Born to Serve. When performing the Help action, you can aid up to 3 creatures in their ability checks at once as long as they are within 10ft of you.