Love Domain

Subclass • DnD 5e

Love Domain

A Cleric subclass

The Love domain focuses on fostering loving relationships between the people around them. They encourage chance meetings between individuals and prays for such a meeting to go well. This, however, does not mean they condone forcing one’s will. In fact, meeting done in such a manner is considered taboo by the community.

Instead, the gods of love promote their creed through acts of love to friends, lovers, family and self. Almost any non-evil deity can claim influence over this domain, particularly gods of home and community, gods of fertility, gods of fate or moon gods.

Homebrewery

Cleric Features

Cleric Level Features
1st Love Domain Spells, Bonus Proficiency, Love at First Sight
2nd Channel Divinity: Types of Love
6th Will I See You Again
8th Divine Healing
17th Season of Love

Love Domain Spells [Lv.1]

Cleric Level Spells
1st Ceremony, Sanctuary
3rd Calm Emotions, Warding Bond
5th Sending, Tiny Hut
7th Locate Creature, Death Ward
9th Dream, Telepathic Bond

Bonus Proficiency [Lv.1]

When you choose this domain at 1st level, you gain proficiency with Persuasion. If you are already proficient with Persusasion, you may choose one of the following skills instead: Insight, Deception, or Perception.

Love at First Sight [Lv.1]

Sometimes, all you need is one momentary gaze to cause that spark
As a reaction to a creature within 30ft that you can see performing an ability check, attack roll or saving throw, you can force their gaze and focus to a creature or object that you choose. They have to make the roll with disadvantage and will not notice their gaze was forced elsewhere. You can use this feature a number of times equal to your proficiency modifier per long rest.

Channel Divinity: Types of Love [Lv.2]

Bonds of love needs to be cared for and nourished. Else, it will wither like any other plant

Starting at 2nd level, you can use your Channel Divinity to reinforce existing relationships.

As an action, you present your holy symbol and bless two creatures other than yourself within 30ft of you. For the next minute, both creatures gain one of the following benefit depending on their current relationship:

Romantic. If both creatures consider each other their romantic partner, they will stick together through thick or thin. As a reaction to seeing their partner taking damage, the creature takes the damage on behalf of their partner and gains resistance to the damage.

Famillial. If both creatures consider each other family, they thrive when together. Both creatures gain advantage on their saving throws while within 15ft of each other.

Friendship. If both creatures consider each other friends, they work well with each other. They can spend a bonus action to take the Help action for the other and can take the action while up to 15ft away from each other.

If they satisfy more than one type of relationship, only the top most will take effect. If none of the above relationship criteria is met, the Channel Divinity fails but the usage is not consumed.

Will I See You Again [Lv.6]

No matter how far you and your partner are, you will meet again if the gods wills it

At 6th level, as an action, you can bless two creatures within 5ft of you with the opportunity of a reunion. This blessing lasts until it is used, one of the creatures die or this ability is used again on one but not the other. Once you use this feature, you cannot use it again until a long rest.

While blessed, the creatures may spend an action to teleport to an empty space within 5ft of the other creature.

Divine Healing [Lv.8]

Your faith in your god grows stronger as you grow
Beginning at 8th level, the healing spells you cast on others are empowered. Whenever you cast a spell of 1st level or higher that restores hit points to a creature other that you, the creature regains additional hit points equal to your Wisdom modifier.

Season of Love [Lv.17]

You spread the feeling of love to all, strengthening their bonds of camraderie

At 17th level, you can spend an action to spread the word of love to all creatures that can see or hear you within 60ft. The targets must make a Wisdom saving thow against your spellcasting DC. On a failure, they are charmed for the next 10 minutes. They may repeat the saving throw at the end of their turn or whenever they take damage.

In addition, creatures of your choice that is charmed by this effect also gains the following benefits:

  • They gain a boon when making an Attack roll provided the damage dealt is non-lethal.
  • They gain a +5 bonus when making a Charisma (Persuasion) or Wisdom (Insight) check.
  • As an action, they can teleport to an empty space within 5ft of another creature charmed by this effect.

Once you use this feature, you cannot use it again until your next long rest

Love Domain

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Love Domain

Subclass • DnD 5e

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