Fallen Lord
Subclass • DnD 5e
Fallen Lord
A Fighter subclassSome leaders are supported only while they are are deemed useful. Other leaders exploit the people under them until there is nothing left. The Fallen Lord inspires eternal loyalty. Even in death or a distance away, their shade remain with their master to serve him till the end.
HomebreweryFighter Features
| Fighter Level | Features |
| 3rd | Lordly Ettiquette, Fallen Guard |
| 7th | Lordly Pressure |
| 10th | Formation |
| 15th | Elite Guards |
| 18th | Fallen King |
Lordly Ettiquette [Lv.3]
Fallen Guard [Lv.3]
Once per turn, whenever you take the Attack action, you may forgo one of the attack to command all your Fallen Guard to make an attack with their Weapon Strike.
Any saving throw made against the Fallen Guard is calculated with the following formula
Fallen Guard
Actions
Lordly Pressure [Lv.7]
Formation [Lv.10]
Defend. Any number of your Fallen Guards move to space within 5ft of you.
Charge. Any number of your Fallen Guards move in a straight line up to 15ft towards a creature of your choice that you can see.
Wall Up. Any number of your Fallen Guards move to form a line that starts and ends within 30ft of you.
A Fallen Guard can move through and end their movement in the space of another creature. Whenever Fallen Guard ends its movement in a space occupied by another Large or smaller creature, the creature must make a Strength saving throw. On a failure, they are moved 15ft away to an empty space of your choice. On a success, the Fallen Guard is moved to the closest empty space.
Elite Guards [Lv.15]
- Fallen Guards can now be summoned mid-air
- Creatures of your choice gain advantage on Strength (Athletics) and Dexterity (Acrobatics) checks while within 5ft of the Fallen Guards
- Fallen Guards' Weapon Strike now deal 1d12 + your Charisma modifier damage
- Fallen Guards now have one reaction that can be used to make Attacks of Oppotunity