Spatidae
Monsters • DnD 5e
Spatidae
Medium aberration , chaotic neutral
Armor Class 13
Hit Points 117 (18d8 + 36)
Speed 20
STR
10
DEX
16 ( +3 )
CON
14 ( +2 )
INT
20 ( +5 )
WIS
16 ( +3 )
CHA
18 ( +4 )
Saving Throws Wis +7, Cha +8
Skills Stealth +7
Damage Resistances cold
Condition Immunities grappled, poisoned, prone
Senses passive Perception 13
Languages Common, Deepspeech
Challenge 10 (2900 XP)
Anchored in Space The Spatidae is a master of spatial magic. It cannot be displaced to a different position or plane of existence via teleportation unless if it is willing.
Portal Maestro Any creature within 300ft that tries to teleport via any method must make a DC 17 Charisma saving throw. On a failure, the Spatidae determines the destination of the teleportation instead while still being within the original parameter of the teleport.
Anchoring Pendant The Spatidae has a pendant that is the source of its power. If the pendant is taken off or destroyed, this creature loses its Anchored in Space and Portal Maestro traits. The pendant has 15 Armor Class and 30 hit points. It is immune to psychic and poison damage.
Actions
Multiattack The Spatidae makes 3 attacks with Partial Teleport. It may replace one of its Partial Teleport attacks with one use of Displacement
Partial Teleport Ranged weapon attack: +8 to hit, reach 100 ft., one target. Hit: 12 (2d6 + 5) force damage.
Displacement Select a creature within 300ft that Spatidae can see. The creature must make a DC 17 Charisma saving throw or be teleported to another location within 300ft of the Spatidae.
Spatial Anomaly (Recharge 4-6) The Spatidae distorts the space within an area. Select a point within 60ft of the Spatidae. All creatures within 20ft of that point must make a DC 17 Charisma saving throw or take 14 (4d6) force damage. Half as much on a success. In addition, the area is considered rough terrain until the start of the Spatidae next turn.