5.2. Armas
Rules • DnD 5e
Arma
As Home develops, Armas are starting to get into the hands of the common folk. While still expensive, the power they bring is valuable for someone who is not trained with any weapons. From handguns to firebreather, there is an arma for everyone.
Arma Properties
Armas are a more complex weapon when compared to your traditional sword and bows. The following are a list of properties that only applies to Armas. The DC for any saving throws is 8 + Dexterity or Strength modifier (whichever is higher) + Proficiency modifier (if proficient in the weapon)
Armas
| Name | Cost (SGP) | Damage | Weight (lbs) | Charge | Range | Properties |
| Shortarms | ||||||
| Handguns | 100 | 2d8 prc | 2 | 2 | 80/300 | |
| Palm Pistol | 200 | 1d12 prc | 4 | 5 | 80/300 | Light |
| Longarms | ||||||
| Marksman Rifle | 1000 | 6d8 prc | 11 | 20 | 200/800 | Two-handed. Heavy. Long Range |
| Thunder Launcher | 1200 | 2d12 blu | 12 | 15 | 30 | Two-handed. Heavy. Explosive 10 |
| Fire Breather | 1200 | 2d12 blu | 4 | 15 | 0 | Fixed. Spread 15 |
| Radiance Rifle | 1200 | 3d8 blu | 23 | 15 | 0 | Two-handed. Heavy. Beam 60 |
Melee Armas
In addition to ranged armas, people have attached the arma system on melee weapons like mauls and swords. This allows them to take advantage of the effects of a Arma Infusions on a melee attack. This meant even adept melee fighters can take advantage of fires, poison etc.
Using the modification system, you can transform a weapon into an arma with Charge 3. Like a ranged arma, you can spend an action to load a fresh cartridge.
Do keep in mind that standard RUST cartridge does not have additional effect thus, is useless when used on a melee arma. However, if a crossbow or bow is modded with an arma system, they may choose to expend a reload charge from a standard RUST cartridge to perform an attack without using an arrow or bolt.