3.2. Cultures of Home

Rules • DnD 5e

Cultures of Home

People say your upbringing shapes who you are. Just because you are an amiq, that doesn’t mean you are a crafter and just because you are a bishou, doesn’t mean finding partners is the only thing on your mind. Your upbringing defines you and may even differentiate you from others of your kind.

In addition to selecting a race, you also select a culture that you grew up in. This will provide you with your starting language, skill proficiencies and additional features.

Culture Summary

Name Languages Skill Proficiency Feature
Mixed Culture
Mixed Culture 1 Common Language - Persuasion or Perception One of the Many
Amiq
Craftworlds Amikan - 2 Artisan's Tools None Goes to Waste
Bigo
Artshrines Bigo - Acrobatics or Performance Eye for Beauty
Brightkin
Sanctuary Brightspeak - Healer's Kit or Poioner's Kit Crusader Weapons Training
Chantries Celestial Brightspeak Religion or Medicine A Culture of Kindness
Felkin
Haven Felspeak - Intimidation or Athletics One of the Many
Homeborn
Oldcities Old Hom - Any 1 skill For Olhom
Purecities - - 1 tool, 1 artisan's tool Fake It Till You Make It
Iyuzi
Bastions Iyuzan - Insight or Investigation Military Training
Ki-Chard
Walled City Ki High Ki, Lower Ki Intimidaiton or Deception Hidden Settlement
Luminar
Magocracy Lumin - Arcana, History, Religion or Nature D.R.A.K.E
Marin
Megaport Marin - Deception or Insight Don't Lie to me
Flotilla Marin Noise Athletics or Persuasion Surf's Up
Rubah
Sultanate Rubahn - Survival or Intimidation Power Over the Weak
Arana
Monastries Aran - Nature or Stealth Peace of Mind
Uamhas
Tribes Uhm - Nature or Stealth Hidden Settlement
Nomad Modern Uhm Uhm Survival or Animal Handling Hidden Settlement
Wortel
Worldtrees Wortan - History or Perception Like the Back of My Hand

3.2. Cultures of Home

Link 1 Link 2 Link 3

3.2. Cultures of Home

Rules • DnD 5e

Find the Homebrew for you

What are you looking for?