Magocracy

Culture • DnD 5e

A Magocracy prioritizes the study of the arcane arts above all else. They have prepared an education system that will arm all citizens of the Magocracy with basic knowledge of magic.

Culture

The Magocracies have an organized government that is sometimes overburdened with bureaucracy. Abiding by the rules set is paramount and anyone found breaking even the most minor rules are severely punished. To ensure compliance, Magocracies often include indoctrination within their academy’s curriculum.

Magocracy Traits

Someone growing in magocracy will gain the following traits

Languages. Hom and Lumin.
Skill Proficiency. Hom and Lumin.
Draconic Required Arcane Knowledge Exams (D.R.A.K.E). All citizens of an Luminar Magocracy usually have some form of formal education in magic. Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn one cantrip of your choice from that class’s spell list. In addition, choose one 1st-level spell to learn from that same list. Using this trait, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Magocracy

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Magocracy

Culture • DnD 5e

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